I have _nrml textures for plates in output folder after i do "Convert texture maps", but only _diff one is mapped after i import FBX or DAE into 3dsmax. Tires of exported models changed their textures to plain colored for some reason: I workaround this with renaming my output folder to "FH3", but that limitation is strange, because both DAE importers for 3dsmax (Autodesk and OpenCollada) have no problems with importing DAE with spaces in paths (replaced in Notepad++ for testing). "Convert texture maps" (to PNG) outputs in BGR format for some reason.Īfter i export model to DAE into folder "Forza Horizon 3", all paths inside DAE have underscores, instead of spaces (Forza_Horizon_3), so, all textures are missed. Wheel parts for some cars loaded and aligned, but have zero size (maybe it's only for or OpusDev version cars). Some bugs (or misfeatures) i've encountered so far:ĬontrolArm (RF, RL, LF, LR) parts are imported centered, instead of aligned by pivot to same point as Rotor (RF, RL, LF, LR) parts. Excellent progress with carbin reversing, congratulations!
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